That being said, they all are in an excellent place for the title just now being released in Early Access. This structure is pretty fun, but it would be nice if, as the game is updated toward its 1.0 release, some variety was added to each of the systems currently in the game. To do this, you are equipped with a handy pair of relic-detecting goggles and a jetpack to help you navigate and uncover rooms in the mall in search of ore veins and other valuables. You’ll have to go mining in the buried remains of a shopping mall from the old world for other resources. You’ll have to fight local animals and monsters around the map for some resources, so you need to equip one of the game’s handfuls of different weapons to face them. This makes up the core gameplay loop of My Time at Sandrock that most of its other systems feed back into. Those are then processed through various crafting stations and tables to create components that can be used to build even larger creations. Tackling these main objectives requires the player to venture out into the area around Sandrock to gather resources. From rebuilding a performance stage for the local bar to a crane system for the quarry, there are a ton of different projects to tackle. So if you’re looking for farming, it is still here, but the primary focus is instead on building different machines and installments for the town. However, rather than focusing on founding your own farm, players are put in the position of the new Builder in the desert town of Sandrock. Both games are life simulators akin to Story of Seasons or Stardew Valley that are set in a post-apocalyptic world built on top of the ruins of a crumbled civilization. If the results of the two playtests are positive, we'll add multiplayer mode to Early Access around the end of this year.My Time at Sandrock is a follow-up to 2018’s My Time at Portia from developer Pathea and publishers DMM GAMES Limited and PM Studios, Inc. We'll hold another global time-limited multiplayer playtest with all Early Access players around October 2022.ģrd. We're aiming to start a global time-limited multiplayer playtest with all Early Access players around the end of August or early September 2022.Ģnd. Please note that dates may be adjusted if we find the results of the multiplayer playtests unsatisfactory so that we may continue to improve it. Here is the tentative roadmap for multiplayer mode. Many other core features are still in progress as well, such as marriage and children, more NPC-specific stories and dialogue, and more. The launch version of My Time at Sandrock contains only the singleplayer story, while multiplayer mode will be added later, since it’s still too early in development for it to be shared with the world quite yet. The multi-player roadmap was published in late May 2022.
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